MANJA SMP PLAYER GUIDE

Your guide to Manja SMP.

Economy, travel, towns, shops, jobs, progression, combat, and the commands you’ll use along the way.

SERVER GUIDE / START HERE

Start here

You do not need to learn everything at once. Start with these core systems, then jump to whatever you need as you play.

Getting started

  1. Get oriented at spawn.

    Find the Admin Shop and the Jobs building, then check the map if you want to explore farther out.

  2. Build a starting balance.

    Sell eligible resources at the Admin Shop. For Jobs, go inside the Jobs building at spawn before using /jobs.

  3. Pick a place to live.

    Settle on your own, join an existing town, or save $10,000 toward creating one.

  4. Know the server rules.

    Read the Rules and Constitution before getting too established.

SERVER GUIDE / ECONOMY

Money & economy

There are multiple ways to earn money, but they serve slightly different roles in the server economy.

Admin Shop at spawn

Bring eligible resources to the Admin Shop and sell them to the server. This is the straightforward way to turn gathered materials into cash.

Jobs

Jobs pay you for different activities as you play. Go to the Jobs building at spawn first; /jobs only works while you are inside the building.

Trade & ChestShop

Player shops mostly move money between players. Build a shop, stock goods people want, and let other players buy or sell while you are away.

Read the player shop guide →

Money commands

SERVER GUIDE / TRAVEL

Travel & teleports

Teleporting is intentionally a convenience with a cost. Roads, rails, horses, towns, and physical distance are still meant to matter.

CommandPurposeCost

Click a command row to copy it. These are Manja SMP's teleport prices.

Teleport requests and named homes

SERVER GUIDE / TOWNS / TOWNS & TOWNY

Towns & Towny

Claim land, settle together, and keep the town running.

FeatureCost or rule
Create a town$10,000
Townblock size16 × 16 blocks, full build height
Town upkeep$10 per claimed townblock per real day
Claim allowanceUnlimited; expansion still costs money
New-town resident tax0%, with percentage mode enabled
Daily collectionEvery 24 hours; use /towny time for the countdown

Join an existing town

Start your own town

  1. Choose your location. Use the live map to find nearby towns, then check the land in-game.
  2. Stand where you want the homeblock and run /town new <name>. Creation costs $10,000.
  3. Use /town deposit <amount> to fund upkeep and expansion. Your personal balance and town bank are separate.
  4. Set up permissions, invite residents, and claim land as you need it.

SERVER GUIDE / TOWNS / LAND & PLOTS

Land & plots

Expansion costs, plot ownership, and outposts.

Claiming and expansion

A town claim belongs to the settlement. A resident plot is land inside that claim assigned to a player. Claiming more land increases the town’s upkeep whether or not anyone owns or uses those plots.

Expense or limitCost or rule
Claim base price$1,000
Claim price growth2.5% per additional townblock
Maximum claim price$15,000 per townblock
Unclaim refund$0
Base daily upkeep10 plots: $100 · 25 plots: $250 · 100 plots: $1,000
Ordinary claim limitUnlimited; resident level does not cap land area

Claim prices start from a $1,000 base and rise by 2.5% for each additional townblock, up to $15,000 per claim. Check /towny prices and your town’s status before expanding.

Sell and own plots

  1. The mayor or an authorized town rank claims the land for the town.
  2. Stand in the plot and use /plot fs <price> to offer it for sale.
  3. A resident stands in the offered plot and uses /plot claim to purchase it.
  4. Check /res tax for the ongoing taxes. A purchase price is separate from daily plot tax.

A Towny shop plot is a land category with its own town tax settings. For chest-and-sign stores and paid block access, see Player shops & tolls.

Outposts

Outposts let a town establish a separate claim away from its main settlement. An outpost costs $5,000, and the town needs at least five residents. The limits below increase with town population. Nation bonuses can add more outposts.

ResidentsBase outpost limit
1–40
5–91
10–192
20–273
28+4

There is no extra daily fee per outpost, but its claimed land still counts toward upkeep. Keep ordinary claims at least 10 townblocks from other towns; outposts require a 5-townblock separation. Towns in the same nation are exempt from these minimum distances. Your location is checked when you claim.

SERVER GUIDE / TOWNS / BANK & TAXES

Bank & taxes

Set a predictable tax bill and keep enough money for upkeep.

What the bank pays

Resident taxes go into the town bank. Upkeep is the server’s charge for maintaining the town. Daily town upkeep is claimed townblocks × $10. The rate per townblock stays the same as your town grows. Nation taxes, if your town belongs to a nation, are a separate expense.

Choose a resident tax model

New towns start with percentage mode on and a rate of 0%. Each town chooses its own tax rate and model. Check /town before changing the rate: the same number can mean dollars or percent.

ModelHow it chargesServer limit
Flat taxThe same dollar amount per taxable resident each day$1,000 per resident per day
Percentage taxA percentage of each taxable resident’s balance25%; collection cap up to $10,000
Plot taxDaily charge per personally owned plot$1,000 per plot

Example: a capped percentage tax

  1. Run /town and verify percentage mode is enabled. Toggle it only if you need to change modes.
  2. Set /town set taxes 2 for a 2% daily resident tax.
  3. Set /town set taxpercentcap 100 to cap that resident tax at $100 per player per day.
  4. Tell residents the rate and any separate plot taxes. Ask them to check /res tax.

With that example, a $1,000 balance pays $20; a $10,000 balance pays $100 because of the cap. Plot taxes are additional. To use a flat $20 daily tax instead, verify flat mode first, then set the rate to 20.

Exemptions and missed payments

Mayors do not pay resident town tax. New towns start with normal, shop, and embassy plot taxes at $0; town leaders can change them. Use /res tax to check your own tax bill and exemptions.

Failure to pay a flat resident tax can remove a player from the town. Failure to pay plot tax can cost them plot ownership. Percentage resident tax does not remove a player just because their balance is empty.

SERVER GUIDE / TOWNS / TOWN MANAGEMENT

Town management

Residents, ranks, access, and nations.

Residents and responsibilities

Management commands require mayor or appropriate town-rank permissions. Use the in-game rank list to see which roles your town can assign.

Joining and visiting

Open controls membership. Public controls visiting through town spawn. Neither grants visitors building permission. Travel to your own town spawn is free. Other towns may charge visitors a fee.

Land permissions

Town permissions govern town-owned land. Personally owned plots have their own permissions; inspect the actual plot before opening access. Prefer granting only the action and group needed.

ActionControls
buildPlacing blocks
destroyBreaking blocks
switchDoors, buttons and other switches
itemuseUsing items or blocks covered by Towny’s item-use rules

Nations

A nation groups towns under a shared government and has a separate bank. On Manja, founding a nation costs $50,000. Its base upkeep is $1,000 per member town per day, paid by the nation bank. The rate stays $1,000 per member town as the nation grows.

A nation can set its own taxes for member towns and provide claim or outpost bonuses. Joining one does not replace your town’s own upkeep.

SERVER GUIDE / PLAYER SHOPS & TOLLS

Player shops & tolls

ChestShop turns an ordinary chest and sign into a persistent player-run store. It is how you can sell goods to other players, or offer to buy goods from them, without both people being online.

Create a shop

  1. Place and stock a chest.

    Put in the items you want customers to be able to buy.

  2. Place a sign by the chest.

    Use ChestShop's four-line sign format.

  3. Set quantity and prices.

    B is the price a customer pays to buy from you. S is the price your shop pays a customer who sells to it.

  4. Keep it supplied.

    A selling shop needs stock. A buying shop needs chest space and enough money in the owner's balance.

EXAMPLE SIGN
leave blank
16
B 50:40 S
?

Customers buy 16 items for $50, or sell 16 items to the shop for $40. Using ? lets ChestShop identify the item from the chest/sign interaction.

B = BUY

The price the customer pays to buy the listed quantity from your chest.

S = SELL

The price your shop pays the customer when they sell the listed quantity into your chest.

Create a toll

Tolls charge other players to use a block. Put one on the door into a spawner room to charge for entry, or on an enchanting table to charge for using the facility.

Look directly at the block you want to toll and run /toll lock. Use the information and list commands to review your tolls, their prices, and locations.

SERVER GUIDE / JOBS

Jobs

Jobs is another way to make money beyond selling to the Admin Shop. Go to the Jobs building at spawn first: /jobs and its subcommands only work while you are inside the building.

Choose a profession

Jobs reward activities such as gathering, mining, farming, crafting, fishing, building, and combat. Visit the Jobs building at spawn and use /jobs there to browse the available professions and payouts.

Jobs building at spawn

Enter the Jobs building at spawn before using any Jobs command. Start with /jobs while you are inside, then browse or join from there.

Job commands

SERVER GUIDE / EVERYDAY COMMANDS

Everyday commands

Homes, teleport requests, money, and private messages. Teleport commands use the prices listed in the Travel article.

SERVER GUIDE / MCMMO

mcMMO skills & parties

mcMMO adds long-term progression to normal survival activities. Your skills improve as you use them, and parties give groups their own progression and chat tools.

SERVER GUIDE / PVP & DUELS

PvP & duels

Normal survival PvP is opt-in. Duels are a separate structured fight system designed for a clean match instead of risking your normal survival gear.

Open-world PvP

Both players need PvP enabled for normal player combat.

Duels preserve your survival inventory

Duels take place in chosen arenas. You select a fight kit, so the duel uses match gear rather than your survival inventory. Your normal inventory is preserved and not affected by the match.

How to duel

  1. Challenge a player.

    Send a duel request, optionally with a bet.

  2. Choose the match setup.

    The fight takes place in a selected arena using one of the server's duel kits.

  3. Fight with match gear.

    Your regular survival inventory stays out of the fight and is preserved.

  4. Return to survival.

    When the match ends, the duel environment is separate from your normal survival loadout.

SERVER GUIDE / VOTING

Voting

The homepage has the voting links. These commands are useful when you are already in-game.